React navigation has launched it’s latest 5.x version with new and improved features. In today’s tutorial we would learn about react navigation’s createBottomTabNavigator component. Bottom tab bar navigator is one of the most usable Tab navigation used in both android & iOS applications. One live example of bottom tab bar navigation is Instagram. In today’s tutorial we would use one of the most popular icon library React Native Vector Icons in react native and use Vector icons as Bottom Tab bar navigator icons. So in this tutorila we would React Native createBottomTabNavigator with Vector Icons Android iOS Example.
Contents in this project React Native createBottomTabNavigator with Vector Icons Android iOS Example Tutorial:
1. The first step is to download and install all essential libraries to achieve our goal. So first we have to open our react native project root director in Command Prompt ( CMD ) or Terminal and execute below command to install React Navigation latest version.
1
|
npm install @react–navigation/native
|
Screenshot of CMD:
Screenshot of CMD after done installation:
2. Now we have to install react-native-gesture-handler, react-native-reanimated, react-native-screens and react-native-safe-area-context and @react-native-community/masked-view library. All these libraries is compulsory to use react navigation. So execute below command to install all libraries.
1
|
npm install react–native–reanimated react–native–gesture–handler react–native–screens react–native–safe–area–context @react–native–community/masked–view
|
Screenshot:
Screenshot after done installation:
3. Next step is to install React Navigation’s Bottom Tab Navigation library. So execute below command to install bottom tab navigator.
1
|
npm install @react–navigation/bottom–tabs
|
Screenshot :
Screenshot after done installation:
4. Now the final step is to install React Native Vector Icons library into our current react native project. Execute below command to install vector icons in your current project.
1
|
npm install —save react–native–vector–icons
|
Screenshot :
Screenshot after done installation:
5. Configure React Native Vector Icons for Android :
1. Open Your_React_Native_Project_Folder -> android -> app -> build.gradle and put below line inside it after first line.
1
|
apply from: “../../node_modules/react-native-vector-icons/fonts.gradle”
|
2.Again open the Your_React_Native_Project_Folder -> android -> app -> build.gradle file and put below code of line inside dependencies block.
1
|
compile project(‘:react-native-vector-icons’)
|
Now here below is my own build.gradle file source code, It helps you to understand where to put both above code lines.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
|
apply plugin: “com.android.application”
apply from: “../../node_modules/react-native-vector-icons/fonts.gradle”
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: “../../node_modules/react-native/react.gradle”` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: “index.android.bundle”,
*
* // the entry file for bundle generation. If none specified and
* // “index.android.js” exists, it will be used. Otherwise “index.js” is
* // default. Can be overridden with ENTRY_FILE environment variable.
* entryFile: “index.android.js”,
*
* // https://reactnative.dev/docs/performance#enable-the-ram-format
* bundleCommand: “ram-bundle”,
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // ‘bundleIn${productFlavor}${buildType}’
* // ‘bundleIn${buildType}’
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // ‘devDisabledIn${productFlavor}${buildType}’
* // ‘devDisabledIn${buildType}’
*
* // the root of your project, i.e. where “package.json” lives
* root: “../../”,
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: “$buildDir/intermediates/assets/debug”,
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: “$buildDir/intermediates/assets/release”,
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require(‘./image.png’)), in debug mode
* resourcesDirDebug: “$buildDir/intermediates/res/merged/debug”,
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require(‘./image.png’)), in release mode
* resourcesDirRelease: “$buildDir/intermediates/res/merged/release”,
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don’t look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: [“android/**”, “ios/**”],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: [“node”],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
enableHermes: false, // clean and rebuild if changing
]
apply from: “../../node_modules/react-native/react.gradle”
/**
* Set this to true to create two separate APKs instead of one:
* – An APK that only works on ARM devices
* – An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
/**
* The preferred build flavor of JavaScriptCore.
*
* For example, to use the international variant, you can use:
* `def jscFlavor = ‘org.webkit:android-jsc-intl:+’`
*
* The international variant includes ICU i18n library and necessary data
* allowing to use e.g. `Date.toLocaleString` and `String.localeCompare` that
* give correct results when using with locales other than en-US. Note that
* this variant is about 6MiB larger per architecture than default.
*/
def jscFlavor = ‘org.webkit:android-jsc:+’
/**
* Whether to enable the Hermes VM.
*
* This should be set on project.ext.react and mirrored here. If it is not set
* on project.ext.react, JavaScript will not be compiled to Hermes Bytecode
* and the benefits of using Hermes will therefore be sharply reduced.
*/
def enableHermes = project.ext.react.get(“enableHermes”, false);
android {
compileSdkVersion rootProject.ext.compileSdkVersion
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
defaultConfig {
applicationId “com.project”
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName “1.0”
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include “armeabi-v7a”, “x86”, “arm64-v8a”, “x86_64”
}
}
signingConfigs {
debug {
storeFile file(‘debug.keystore’)
storePassword ‘android’
keyAlias ‘androiddebugkey’
keyPassword ‘android’
}
}
buildTypes {
debug {
signingConfig signingConfigs.debug
}
release {
// Caution! In production, you need to generate your own keystore file.
// see https://reactnative.dev/docs/signed-apk-android.
signingConfig signingConfigs.debug
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile(“proguard-android.txt”), “proguard-rules.pro”
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// https://developer.android.com/studio/build/configure-apk-splits.html
def versionCodes = [“armeabi-v7a”: 1, “x86”: 2, “arm64-v8a”: 3, “x86_64”: 4]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
implementation fileTree(dir: “libs”, include: [“*.jar”])
//noinspection GradleDynamicVersion
implementation “com.facebook.react:react-native:+” // From node_modules
compile project(‘:react-native-vector-icons’)
implementation “androidx.swiperefreshlayout:swiperefreshlayout:1.0.0”
debugImplementation(“com.facebook.flipper:flipper:${FLIPPER_VERSION}”) {
exclude group:‘com.facebook.fbjni’
}
debugImplementation(“com.facebook.flipper:flipper-network-plugin:${FLIPPER_VERSION}”) {
exclude group:‘com.facebook.flipper’
exclude group:‘com.squareup.okhttp3’, module:‘okhttp’
}
debugImplementation(“com.facebook.flipper:flipper-fresco-plugin:${FLIPPER_VERSION}”) {
exclude group:‘com.facebook.flipper’
}
if (enableHermes) {
def hermesPath = “../../node_modules/hermes-engine/android/”;
debugImplementation files(hermesPath + “hermes-debug.aar”)
releaseImplementation files(hermesPath + “hermes-release.aar”)
} else {
implementation jscFlavor
}
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into ‘libs’
}
apply from: file(“../../node_modules/@react-native-community/cli-platform-android/native_modules.gradle”); applyNativeModulesAppBuildGradle(project)
|
3. Open Your_React_Native_Project_Folder -> android -> settings.gradle file and put below line of code inside it.
1
2
3
|
include ‘:react-native-vector-icons’
project(‘:react-native-vector-icons’).projectDir = new File(rootProject.projectDir, ‘../node_modules/react-native-vector-icons/android’)
|
Source code of my settings.gradle file :
1
2
3
4
5
6
7
|
rootProject.name = ‘project’
apply from: file(“../node_modules/@react-native-community/cli-platform-android/native_modules.gradle”); applyNativeModulesSettingsGradle(settings)
include ‘:app’
include ‘:react-native-vector-icons’
project(‘:react-native-vector-icons’).projectDir = new File(rootProject.projectDir, ‘../node_modules/react-native-vector-icons/android’)
|
4. Open Your_React_Native_Project_Folder -> android -> app -> src -> main -> java-> com-> YourProjectName -> MainApplication.java file and here we have to import the Vector Icons package.
1
|
import com.oblador.vectoricons.VectorIconsPackage;
|
5. Now again we have to open Your_React_Native_Project_Folder -> android -> app -> src -> main -> java-> com-> YourProjectName -> MainApplication.java file and call
new VectorIconsPackage() inside getPackages() block.
1
|
new VectorIconsPackage()
|
Source code of my MainApplication.java file after adding above code :
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
package com.project;
import android.app.Application;
import android.content.Context;
import com.facebook.react.PackageList;
import com.facebook.react.ReactApplication;
import com.facebook.react.ReactInstanceManager;
import com.facebook.react.ReactNativeHost;
import com.facebook.react.ReactPackage;
import com.facebook.soloader.SoLoader;
import java.lang.reflect.InvocationTargetException;
import java.util.List;
import com.oblador.vectoricons.VectorIconsPackage;
public class MainApplication extends Application implements ReactApplication {
private final ReactNativeHost mReactNativeHost =
new ReactNativeHost(this) {
@Override
public boolean getUseDeveloperSupport() {
return BuildConfig.DEBUG;
}
@Override
protected List<ReactPackage> getPackages() {
@SuppressWarnings(“UnnecessaryLocalVariable”)
List<ReactPackage> packages = new PackageList(this).getPackages();
// Packages that cannot be autolinked yet can be added manually here, for example:
// packages.add(new MyReactNativePackage());
new VectorIconsPackage();
return packages;
}
@Override
protected String getJSMainModuleName() {
return “index”;
}
};
@Override
public ReactNativeHost getReactNativeHost() {
return mReactNativeHost;
}
@Override
public void onCreate() {
super.onCreate();
SoLoader.init(this, /* native exopackage */ false);
initializeFlipper(this, getReactNativeHost().getReactInstanceManager());
}
/**
* Loads Flipper in React Native templates. Call this in the onCreate method with something like
* initializeFlipper(this, getReactNativeHost().getReactInstanceManager());
*
* @param context
* @param reactInstanceManager
*/
private static void initializeFlipper(
Context context, ReactInstanceManager reactInstanceManager) {
if (BuildConfig.DEBUG) {
try {
/*
We use reflection here to pick up the class that initializes Flipper,
since Flipper library is not available in release mode
*/
Class<?> aClass = Class.forName(“com.project.ReactNativeFlipper”);
aClass
.getMethod(“initializeFlipper”, Context.class, ReactInstanceManager.class)
.invoke(null, context, reactInstanceManager);
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (NoSuchMethodException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
}
}
}
}
|
Here you go guys, Now your react native android project is successfully connected with React Native Vector Icons :).
6. Configure React Native Vector Icons for iOS:
1. After done installing all the library we have to link all the installed libraries via Pods. So execute below command in your react native project root directory in MAC.
1
|
npx pod–install ios
|
Screenshot of Terminal :
Screenshot after done installing Pod :
2. Now GoTo Your_React_Native_Project -> ios -> Your_Project_Name -> info.plist file and put below code inside it to connect the Material Icons.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
|
<key>UIAppFonts</key>
<array>
<string>AntDesign.ttf</string>
<string>Entypo.ttf</string>
<string>EvilIcons.ttf</string>
<string>Feather.ttf</string>
<string>FontAwesome.ttf</string>
<string>FontAwesome5_Brands.ttf</string>
<string>FontAwesome5_Regular.ttf</string>
<string>FontAwesome5_Solid.ttf</string>
<string>Foundation.ttf</string>
<string>Ionicons.ttf</string>
<string>MaterialIcons.ttf</string>
<string>MaterialCommunityIcons.ttf</string>
<string>SimpleLineIcons.ttf</string>
<string>Octicons.ttf</string>
<string>Zocial.ttf</string>
</array>
|
Source Code of my info.plist file after adding above code:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
<?xml version=“1.0” encoding=“UTF-8”?>
<!DOCTYPE plist PUBLIC “-//Apple//DTD PLIST 1.0//EN” “http://apple.com/DTDs/PropertyList-1.0.dtd”>
<plist version=“1.0”>
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>project</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
<key>NSExceptionDomains</key>
<dict>
<key>localhost</key>
<dict>
<key>NSExceptionAllowsInsecureHTTPLoads</key>
<true/>
</dict>
</dict>
</dict>
<key>NSLocationWhenInUseUsageDescription</key>
<string/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
<key>UIAppFonts</key>
<array/>
<key>UIAppFonts</key>
<array>
<string>AntDesign.ttf</string>
<string>Entypo.ttf</string>
<string>EvilIcons.ttf</string>
<string>Feather.ttf</string>
<string>FontAwesome.ttf</string>
<string>FontAwesome5_Brands.ttf</string>
<string>FontAwesome5_Regular.ttf</string>
<string>FontAwesome5_Solid.ttf</string>
<string>Foundation.ttf</string>
<string>Ionicons.ttf</string>
<string>MaterialIcons.ttf</string>
<string>MaterialCommunityIcons.ttf</string>
<string>SimpleLineIcons.ttf</string>
<string>Octicons.ttf</string>
<string>Zocial.ttf</string>
</array>
</dict>
</plist>
|
Here you go guys now the iOS react native project is successfully configured. Its time to start coding for App.
7. Start Coding for App:
1. Open your project’s main App.js file and import Text, View, NavigationContainer, createBottomTabNavigator and MaterialCommunityIcons component.
1
2
3
4
5
|
import * as React from ‘react’;
import { Text, View } from ‘react-native’;
import { NavigationContainer } from ‘@react-navigation/native’;
import { createBottomTabNavigator } from ‘@react-navigation/bottom-tabs’;
import MaterialCommunityIcons from ‘react-native-vector-icons/MaterialCommunityIcons’;
|
2. Creating a function named as HomeScreen(). This is our first home screen of application.
1
2
3
4
5
6
7
8
9
|
function HomeScreen() {
return (
<View style={{ flex: 1, justifyContent: ‘center’, alignItems: ‘center’ }}>
<Text>Home Screen !</Text>
</View>
);
}
|
3. Creating another function named as ProfileScreen(). This is our second profile screen window.
1
2
3
4
5
6
7
8
9
|
function ProfileScreen() {
return (
<View style={{ flex: 1, justifyContent: ‘center’, alignItems: ‘center’ }}>
<Text>Profile Screen !</Text>
</View>
);
}
|
4. Creating a constant named as Tab createBottomTabNavigator() type object.
1
|
const Tab = createBottomTabNavigator();
|
5. Creating a function named as AllTabs(). Inside this function we would make all 2 Tabs using Tab.Navigator method.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
function AllTabs() {
return (
<Tab.Navigator>
<Tab.Screen
name=“Home”
component={HomeScreen}
options={{
tabBarLabel: ‘Home’,
tabBarIcon: ({ color, size }) => (
<MaterialCommunityIcons name=“home” color={color} size={size} />
) }}
/>
<Tab.Screen
name=“Settings”
component={ProfileScreen}
options={{
tabBarLabel: ‘Profile’,
tabBarIcon: ({ color, size }) => (
<MaterialCommunityIcons name=“account-edit” color={color} size={size} />
) }}
/>
</Tab.Navigator>
);
}
|
6. Creating export default function App(), here we would call our AllTabs inside Navigation Container.
1
2
3
4
5
6
7
|
export default function App() {
return (
<NavigationContainer>
<AllTabs />
</NavigationContainer>
);
}
|
7. Complete Source Code for App.js file:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
import * as React from ‘react’;
import { Text, View } from ‘react-native’;
import { NavigationContainer } from ‘@react-navigation/native’;
import { createBottomTabNavigator } from ‘@react-navigation/bottom-tabs’;
import MaterialCommunityIcons from ‘react-native-vector-icons/MaterialCommunityIcons’;
function HomeScreen() {
return (
<View style={{ flex: 1, justifyContent: ‘center’, alignItems: ‘center’ }}>
<Text>Home Screen !</Text>
</View>
);
}
function ProfileScreen() {
return (
<View style={{ flex: 1, justifyContent: ‘center’, alignItems: ‘center’ }}>
<Text>Profile Screen !</Text>
</View>
);
}
const Tab = createBottomTabNavigator();
function AllTabs() {
return (
<Tab.Navigator>
<Tab.Screen
name=“Home”
component={HomeScreen}
options={{
tabBarLabel: ‘Home’,
tabBarIcon: ({ color, size }) => (
<MaterialCommunityIcons name=“home” color={color} size={size} />
) }}
/>
<Tab.Screen
name=“Settings”
component={ProfileScreen}
options={{
tabBarLabel: ‘Profile’,
tabBarIcon: ({ color, size }) => (
<MaterialCommunityIcons name=“account-edit” color={color} size={size} />
) }}
/>
</Tab.Navigator>
);
}
export default function App() {
return (
<NavigationContainer>
<AllTabs />
</NavigationContainer>
);
}
|
Screenshot in Android device :