React navigation has launched it’s latest 5.x version with new and improved features. In today’s tutorial we would learn about react navigation’s createBottomTabNavigator component. Bottom tab bar navigator is one of the most usable Tab navigation used in both android & iOS applications. One live example of bottom tab bar navigation is Instagram. In today’s tutorial we would use one of the most popular icon library React Native Vector Icons in react native and use Vector icons as Bottom Tab bar navigator icons. So in this tutorila we would React Native createBottomTabNavigator with Vector Icons Android iOS Example.
Contents in this project React Native createBottomTabNavigator with Vector Icons Android iOS Example Tutorial:
1. The first step is to download and install all essential libraries to achieve our goal. So first we have to open our react native project root director in Command Prompt ( CMD ) or Terminal and execute below command to install React Navigation latest version.
1 |
npm install @react-navigation/native |
Screenshot of CMD:
Screenshot of CMD after done installation:
2. Now we have to install react-native-gesture-handler, react-native-reanimated, react-native-screens and react-native-safe-area-context and @react-native-community/masked-view library. All these libraries is compulsory to use react navigation. So execute below command to install all libraries.
1 |
npm install react-native-reanimated react-native-gesture-handler react-native-screens react-native-safe-area-context @react-native-community/masked-view |
Screenshot:
Screenshot after done installation:
3. Next step is to install React Navigation’s Bottom Tab Navigation library. So execute below command to install bottom tab navigator.
1 |
npm install @react-navigation/bottom-tabs |
Screenshot :
Screenshot after done installation:
4. Now the final step is to install React Native Vector Icons library into our current react native project. Execute below command to install vector icons in your current project.
1 |
npm install --save react-native-vector-icons |
Screenshot :
Screenshot after done installation:
5. Configure React Native Vector Icons for Android :
1. Open Your_React_Native_Project_Folder -> android -> app -> build.gradle and put below line inside it after first line.
1 |
apply from: "../../node_modules/react-native-vector-icons/fonts.gradle" |
2.Again open the Your_React_Native_Project_Folder -> android -> app -> build.gradle file and put below code of line inside dependencies block.
1 |
compile project(':react-native-vector-icons') |
Now here below is my own build.gradle file source code, It helps you to understand where to put both above code lines.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 |
apply plugin: "com.android.application" apply from: "../../node_modules/react-native-vector-icons/fonts.gradle" import com.android.build.OutputFile /** * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets * and bundleReleaseJsAndAssets). * These basically call `react-native bundle` with the correct arguments during the Android build * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the * bundle directly from the development server. Below you can see all the possible configurations * and their defaults. If you decide to add a configuration block, make sure to add it before the * `apply from: "../../node_modules/react-native/react.gradle"` line. * * project.ext.react = [ * // the name of the generated asset file containing your JS bundle * bundleAssetName: "index.android.bundle", * * // the entry file for bundle generation. If none specified and * // "index.android.js" exists, it will be used. Otherwise "index.js" is * // default. Can be overridden with ENTRY_FILE environment variable. * entryFile: "index.android.js", * * // https://reactnative.dev/docs/performance#enable-the-ram-format * bundleCommand: "ram-bundle", * * // whether to bundle JS and assets in debug mode * bundleInDebug: false, * * // whether to bundle JS and assets in release mode * bundleInRelease: true, * * // whether to bundle JS and assets in another build variant (if configured). * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants * // The configuration property can be in the following formats * // 'bundleIn${productFlavor}${buildType}' * // 'bundleIn${buildType}' * // bundleInFreeDebug: true, * // bundleInPaidRelease: true, * // bundleInBeta: true, * * // whether to disable dev mode in custom build variants (by default only disabled in release) * // for example: to disable dev mode in the staging build type (if configured) * devDisabledInStaging: true, * // The configuration property can be in the following formats * // 'devDisabledIn${productFlavor}${buildType}' * // 'devDisabledIn${buildType}' * * // the root of your project, i.e. where "package.json" lives * root: "../../", * * // where to put the JS bundle asset in debug mode * jsBundleDirDebug: "$buildDir/intermediates/assets/debug", * * // where to put the JS bundle asset in release mode * jsBundleDirRelease: "$buildDir/intermediates/assets/release", * * // where to put drawable resources / React Native assets, e.g. the ones you use via * // require('./image.png')), in debug mode * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug", * * // where to put drawable resources / React Native assets, e.g. the ones you use via * // require('./image.png')), in release mode * resourcesDirRelease: "$buildDir/intermediates/res/merged/release", * * // by default the gradle tasks are skipped if none of the JS files or assets change; this means * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to * // date; if you have any other folders that you want to ignore for performance reasons (gradle * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/ * // for example, you might want to remove it from here. * inputExcludes: ["android/**", "ios/**"], * * // override which node gets called and with what additional arguments * nodeExecutableAndArgs: ["node"], * * // supply additional arguments to the packager * extraPackagerArgs: [] * ] */ project.ext.react = [ enableHermes: false, // clean and rebuild if changing ] apply from: "../../node_modules/react-native/react.gradle" /** * Set this to true to create two separate APKs instead of one: * - An APK that only works on ARM devices * - An APK that only works on x86 devices * The advantage is the size of the APK is reduced by about 4MB. * Upload all the APKs to the Play Store and people will download * the correct one based on the CPU architecture of their device. */ def enableSeparateBuildPerCPUArchitecture = false /** * Run Proguard to shrink the Java bytecode in release builds. */ def enableProguardInReleaseBuilds = false /** * The preferred build flavor of JavaScriptCore. * * For example, to use the international variant, you can use: * `def jscFlavor = 'org.webkit:android-jsc-intl:+'` * * The international variant includes ICU i18n library and necessary data * allowing to use e.g. `Date.toLocaleString` and `String.localeCompare` that * give correct results when using with locales other than en-US. Note that * this variant is about 6MiB larger per architecture than default. */ def jscFlavor = 'org.webkit:android-jsc:+' /** * Whether to enable the Hermes VM. * * This should be set on project.ext.react and mirrored here. If it is not set * on project.ext.react, JavaScript will not be compiled to Hermes Bytecode * and the benefits of using Hermes will therefore be sharply reduced. */ def enableHermes = project.ext.react.get("enableHermes", false); android { compileSdkVersion rootProject.ext.compileSdkVersion compileOptions { sourceCompatibility JavaVersion.VERSION_1_8 targetCompatibility JavaVersion.VERSION_1_8 } defaultConfig { applicationId "com.project" minSdkVersion rootProject.ext.minSdkVersion targetSdkVersion rootProject.ext.targetSdkVersion versionCode 1 versionName "1.0" } splits { abi { reset() enable enableSeparateBuildPerCPUArchitecture universalApk false // If true, also generate a universal APK include "armeabi-v7a", "x86", "arm64-v8a", "x86_64" } } signingConfigs { debug { storeFile file('debug.keystore') storePassword 'android' keyAlias 'androiddebugkey' keyPassword 'android' } } buildTypes { debug { signingConfig signingConfigs.debug } release { // Caution! In production, you need to generate your own keystore file. // see https://reactnative.dev/docs/signed-apk-android. signingConfig signingConfigs.debug minifyEnabled enableProguardInReleaseBuilds proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro" } } // applicationVariants are e.g. debug, release applicationVariants.all { variant -> variant.outputs.each { output -> // For each separate APK per architecture, set a unique version code as described here: // https://developer.android.com/studio/build/configure-apk-splits.html def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a": 3, "x86_64": 4] def abi = output.getFilter(OutputFile.ABI) if (abi != null) { // null for the universal-debug, universal-release variants output.versionCodeOverride = versionCodes.get(abi) * 1048576 + defaultConfig.versionCode } } } } dependencies { implementation fileTree(dir: "libs", include: ["*.jar"]) //noinspection GradleDynamicVersion implementation "com.facebook.react:react-native:+" // From node_modules compile project(':react-native-vector-icons') implementation "androidx.swiperefreshlayout:swiperefreshlayout:1.0.0" debugImplementation("com.facebook.flipper:flipper:${FLIPPER_VERSION}") { exclude group:'com.facebook.fbjni' } debugImplementation("com.facebook.flipper:flipper-network-plugin:${FLIPPER_VERSION}") { exclude group:'com.facebook.flipper' exclude group:'com.squareup.okhttp3', module:'okhttp' } debugImplementation("com.facebook.flipper:flipper-fresco-plugin:${FLIPPER_VERSION}") { exclude group:'com.facebook.flipper' } if (enableHermes) { def hermesPath = "../../node_modules/hermes-engine/android/"; debugImplementation files(hermesPath + "hermes-debug.aar") releaseImplementation files(hermesPath + "hermes-release.aar") } else { implementation jscFlavor } } // Run this once to be able to run the application with BUCK // puts all compile dependencies into folder libs for BUCK to use task copyDownloadableDepsToLibs(type: Copy) { from configurations.compile into 'libs' } apply from: file("../../node_modules/@react-native-community/cli-platform-android/native_modules.gradle"); applyNativeModulesAppBuildGradle(project) |
3. Open Your_React_Native_Project_Folder -> android -> settings.gradle file and put below line of code inside it.
1 2 3 |
include ':react-native-vector-icons' project(':react-native-vector-icons').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-vector-icons/android') |
Source code of my settings.gradle file :
1 2 3 4 5 6 7 |
rootProject.name = 'project' apply from: file("../node_modules/@react-native-community/cli-platform-android/native_modules.gradle"); applyNativeModulesSettingsGradle(settings) include ':app' include ':react-native-vector-icons' project(':react-native-vector-icons').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-vector-icons/android') |
4. Open Your_React_Native_Project_Folder -> android -> app -> src -> main -> java-> com-> YourProjectName -> MainApplication.java file and here we have to import the Vector Icons package.
1 |
import com.oblador.vectoricons.VectorIconsPackage; |
5. Now again we have to open Your_React_Native_Project_Folder -> android -> app -> src -> main -> java-> com-> YourProjectName -> MainApplication.java file and call new VectorIconsPackage() inside getPackages() block.
1 |
new VectorIconsPackage() |
Source code of my MainApplication.java file after adding above code :
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 |
package com.project; import android.app.Application; import android.content.Context; import com.facebook.react.PackageList; import com.facebook.react.ReactApplication; import com.facebook.react.ReactInstanceManager; import com.facebook.react.ReactNativeHost; import com.facebook.react.ReactPackage; import com.facebook.soloader.SoLoader; import java.lang.reflect.InvocationTargetException; import java.util.List; import com.oblador.vectoricons.VectorIconsPackage; public class MainApplication extends Application implements ReactApplication { private final ReactNativeHost mReactNativeHost = new ReactNativeHost(this) { @Override public boolean getUseDeveloperSupport() { return BuildConfig.DEBUG; } @Override protected List<ReactPackage> getPackages() { @SuppressWarnings("UnnecessaryLocalVariable") List<ReactPackage> packages = new PackageList(this).getPackages(); // Packages that cannot be autolinked yet can be added manually here, for example: // packages.add(new MyReactNativePackage()); new VectorIconsPackage(); return packages; } @Override protected String getJSMainModuleName() { return "index"; } }; @Override public ReactNativeHost getReactNativeHost() { return mReactNativeHost; } @Override public void onCreate() { super.onCreate(); SoLoader.init(this, /* native exopackage */ false); initializeFlipper(this, getReactNativeHost().getReactInstanceManager()); } /** * Loads Flipper in React Native templates. Call this in the onCreate method with something like * initializeFlipper(this, getReactNativeHost().getReactInstanceManager()); * * @param context * @param reactInstanceManager */ private static void initializeFlipper( Context context, ReactInstanceManager reactInstanceManager) { if (BuildConfig.DEBUG) { try { /* We use reflection here to pick up the class that initializes Flipper, since Flipper library is not available in release mode */ Class<?> aClass = Class.forName("com.project.ReactNativeFlipper"); aClass .getMethod("initializeFlipper", Context.class, ReactInstanceManager.class) .invoke(null, context, reactInstanceManager); } catch (ClassNotFoundException e) { e.printStackTrace(); } catch (NoSuchMethodException e) { e.printStackTrace(); } catch (IllegalAccessException e) { e.printStackTrace(); } catch (InvocationTargetException e) { e.printStackTrace(); } } } } |
Here you go guys, Now your react native android project is successfully connected with React Native Vector Icons :).
6. Configure React Native Vector Icons for iOS:
1. After done installing all the library we have to link all the installed libraries via Pods. So execute below command in your react native project root directory in MAC.
1 |
npx pod-install ios |
Screenshot of Terminal :
Screenshot after done installing Pod :
2. Now GoTo Your_React_Native_Project -> ios -> Your_Project_Name -> info.plist file and put below code inside it to connect the Material Icons.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 |
<key>UIAppFonts</key> <array> <string>AntDesign.ttf</string> <string>Entypo.ttf</string> <string>EvilIcons.ttf</string> <string>Feather.ttf</string> <string>FontAwesome.ttf</string> <string>FontAwesome5_Brands.ttf</string> <string>FontAwesome5_Regular.ttf</string> <string>FontAwesome5_Solid.ttf</string> <string>Foundation.ttf</string> <string>Ionicons.ttf</string> <string>MaterialIcons.ttf</string> <string>MaterialCommunityIcons.ttf</string> <string>SimpleLineIcons.ttf</string> <string>Octicons.ttf</string> <string>Zocial.ttf</string> </array> |
Source Code of my info.plist file after adding above code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 |
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>en</string> <key>CFBundleDisplayName</key> <string>project</string> <key>CFBundleExecutable</key> <string>$(EXECUTABLE_NAME)</string> <key>CFBundleIdentifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>$(PRODUCT_NAME)</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string>1.0</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleVersion</key> <string>1</string> <key>LSRequiresIPhoneOS</key> <true/> <key>NSAppTransportSecurity</key> <dict> <key>NSAllowsArbitraryLoads</key> <true/> <key>NSExceptionDomains</key> <dict> <key>localhost</key> <dict> <key>NSExceptionAllowsInsecureHTTPLoads</key> <true/> </dict> </dict> </dict> <key>NSLocationWhenInUseUsageDescription</key> <string/> <key>UILaunchStoryboardName</key> <string>LaunchScreen</string> <key>UIRequiredDeviceCapabilities</key> <array> <string>armv7</string> </array> <key>UISupportedInterfaceOrientations</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>UIViewControllerBasedStatusBarAppearance</key> <false/> <key>UIAppFonts</key> <array/> <key>UIAppFonts</key> <array> <string>AntDesign.ttf</string> <string>Entypo.ttf</string> <string>EvilIcons.ttf</string> <string>Feather.ttf</string> <string>FontAwesome.ttf</string> <string>FontAwesome5_Brands.ttf</string> <string>FontAwesome5_Regular.ttf</string> <string>FontAwesome5_Solid.ttf</string> <string>Foundation.ttf</string> <string>Ionicons.ttf</string> <string>MaterialIcons.ttf</string> <string>MaterialCommunityIcons.ttf</string> <string>SimpleLineIcons.ttf</string> <string>Octicons.ttf</string> <string>Zocial.ttf</string> </array> </dict> </plist> |
Here you go guys now the iOS react native project is successfully configured. Its time to start coding for App.
7. Start Coding for App:
1. Open your project’s main App.js file and import Text, View, NavigationContainer, createBottomTabNavigator and MaterialCommunityIcons component.
1 2 3 4 5 |
import * as React from 'react'; import { Text, View } from 'react-native'; import { NavigationContainer } from '@react-navigation/native'; import { createBottomTabNavigator } from '@react-navigation/bottom-tabs'; import MaterialCommunityIcons from 'react-native-vector-icons/MaterialCommunityIcons'; |
2. Creating a function named as HomeScreen(). This is our first home screen of application.
1 2 3 4 5 6 7 8 9 |
function HomeScreen() { return ( <View style={{ flex: 1, justifyContent: 'center', alignItems: 'center' }}> <Text>Home Screen !</Text> </View> ); } |
3. Creating another function named as ProfileScreen(). This is our second profile screen window.
1 2 3 4 5 6 7 8 9 |
function ProfileScreen() { return ( <View style={{ flex: 1, justifyContent: 'center', alignItems: 'center' }}> <Text>Profile Screen !</Text> </View> ); } |
4. Creating a constant named as Tab createBottomTabNavigator() type object.
1 |
const Tab = createBottomTabNavigator(); |
5. Creating a function named as AllTabs(). Inside this function we would make all 2 Tabs using Tab.Navigator method.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 |
function AllTabs() { return ( <Tab.Navigator> <Tab.Screen name="Home" component={HomeScreen} options={{ tabBarLabel: 'Home', tabBarIcon: ({ color, size }) => ( <MaterialCommunityIcons name="home" color={color} size={size} /> ) }} /> <Tab.Screen name="Settings" component={ProfileScreen} options={{ tabBarLabel: 'Profile', tabBarIcon: ({ color, size }) => ( <MaterialCommunityIcons name="account-edit" color={color} size={size} /> ) }} /> </Tab.Navigator> ); } |
6. Creating export default function App(), here we would call our AllTabs inside Navigation Container.
1 2 3 4 5 6 7 |
export default function App() { return ( <NavigationContainer> <AllTabs /> </NavigationContainer> ); } |
7. Complete Source Code for App.js file:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 |
import * as React from 'react'; import { Text, View } from 'react-native'; import { NavigationContainer } from '@react-navigation/native'; import { createBottomTabNavigator } from '@react-navigation/bottom-tabs'; import MaterialCommunityIcons from 'react-native-vector-icons/MaterialCommunityIcons'; function HomeScreen() { return ( <View style={{ flex: 1, justifyContent: 'center', alignItems: 'center' }}> <Text>Home Screen !</Text> </View> ); } function ProfileScreen() { return ( <View style={{ flex: 1, justifyContent: 'center', alignItems: 'center' }}> <Text>Profile Screen !</Text> </View> ); } const Tab = createBottomTabNavigator(); function AllTabs() { return ( <Tab.Navigator> <Tab.Screen name="Home" component={HomeScreen} options={{ tabBarLabel: 'Home', tabBarIcon: ({ color, size }) => ( <MaterialCommunityIcons name="home" color={color} size={size} /> ) }} /> <Tab.Screen name="Settings" component={ProfileScreen} options={{ tabBarLabel: 'Profile', tabBarIcon: ({ color, size }) => ( <MaterialCommunityIcons name="account-edit" color={color} size={size} /> ) }} /> </Tab.Navigator> ); } export default function App() { return ( <NavigationContainer> <AllTabs /> </NavigationContainer> ); } |
Screenshot in Android device :